Considering that the average battle lasts for about 15 minutes: if a submarine spends the first 10 minutes of a battle underwater, it will be forced to play the remaining 5 minutes exclusively on the surface. This parameter is depleted when a submarine is underwater, and cannot be regenerated during battle. Dive Capacity will replace Battery Charge, and will likewise limit a submarine's ability to remain underwater for long periods of time.ĭive Capacity is limited in time - roughly up to 10 minutes of activity per battle, depending on the sub's nation and Tier. To do so, we're adding a parameter - Dive Capacity- which simulates the different systems and resources a submarine would need to rely on. So when adding them to World of Warships, we want to reflect the natural limitations that go hand in hand with operating underwater. ![]() Submarines in reality are very complicated pieces of machinery. For a significant part of each battle, the underwater hunters will be fighting the very classes that have the best tools to confront them - destroyers and cruisers. Now, in order to ensure a unique type of gameplay for the new class, we've changed the main target for submarines. ![]() During this time, a lot of feedback and statistics were collected, on the basis of which changes have been made to almost all the mechanics associated with the new ship type.įor previous tests, the playstyle of submarines was similar to that of stealthy torpedo-focused destroyers. Submarines have come a long way: Since their announcement in the summer of 2019, we've gone through three tests, a temporary "Submarine battle" event on the main server, and again a test on a separate server back in October 2020.
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